/*********************************************************** * WindowMud - Window Mud Server * * File: BigDog.cpp * * Usage: Game loop * * * * No warranty is given or implied. * * There is no license associated with this code. * * There are no restrictions on the use of this code. * * This code may be used in any way the reader wishes. * * No credit or credits are given and none are required. * * The reader may take this code and claim they wrote it. * ************************************************************/ /*********************************************************** * Includes * ************************************************************/ #include "stdafx.h" // precompiled headers #include "BigDog.h" /*********************************************************** * Globals * ************************************************************/ extern CString HomeDir; bool StateRunning; /*********************************************************** * BigDog The dog, the whole dog, and nothing but the dog * ***********************************************************/ void BigDog() { CString GoGoGoFileName; CFileStatus FileStatus; CString StopItFileName; if (_chdir(HomeDir)) { // Change directory failed AfxMessageBox("BigDog - Change directory to HomeDir failed", MB_ICONSTOP); _endthread(); } // Set Go Stop, force go status StopItFileName = CONTROL_DIR; StopItFileName += "StopIt"; GoGoGoFileName = CONTROL_DIR; GoGoGoFileName += "GoGoGo"; if (CFile::GetStatus(StopItFileName, FileStatus)) { // If StopIt file exists, Rename it to GoGoGo CFile::Rename(StopItFileName, GoGoGoFileName); } // Initialize StateRunning = true; while (StateRunning) { // Game runs until it is stopped Sleep(MILLI_SECONDS_TO_SLEEP); if (CFile::GetStatus(StopItFileName, FileStatus)) { // StopIt file was found, Stop the game StateRunning = false; } } }