WindowMud

MainFrm.h Source Code

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/***********************************************************
* WindowMud - Window Mud Server                            *
* File:   MainFrm.h                                        *
* Usage:  AppWizard generated                              *
*                                                          *
* No warranty is given or implied.                         *
* There is no license associated with this code.           *
* There are no restrictions on the use of this code.       *
* This code may be used in any way the reader wishes.      *
* No credit or credits are given and none are required.    *
* The reader may take this code and claim they wrote it.   *
************************************************************/

#if !defined(AFX_MAINFRM_H__B26D3CD9_A771_4118_B943_0EFA43FED848__INCLUDED_)
#define AFX_MAINFRM_H__B26D3CD9_A771_4118_B943_0EFA43FED848__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class CMainFrame : public CMDIFrameWnd
{
  DECLARE_DYNAMIC(CMainFrame)
public:
  CMainFrame();

static UINT StartBigDog (LPVOID param);
	
  typedef struct THREADSTRUCT
  {
    CMainFrame*	_this;
  } THREADSTRUCT;

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMainFrame)
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMainFrame();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:  // control bar embedded members
	CStatusBar  m_wndStatusBar;
	CToolBar    m_wndToolBar;

// Generated message map functions
protected:
	//{{AFX_MSG(CMainFrame)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnControlStartGame();
	afx_msg void OnUpdateControlStartGame(CCmdUI* pCmdUI);
	afx_msg void OnControlStopGame();
	afx_msg void OnUpdateControlStopGame(CCmdUI* pCmdUI);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAINFRM_H__B26D3CD9_A771_4118_B943_0EFA43FED848__INCLUDED_)