Download this source code in text format (MainFrm.h)
/*********************************************************** * WindowMud - Window Mud Server * * File: MainFrm.h * * Usage: AppWizard generated * * * * No warranty is given or implied. * * There is no license associated with this code. * * There are no restrictions on the use of this code. * * This code may be used in any way the reader wishes. * * No credit or credits are given and none are required. * * The reader may take this code and claim they wrote it. * ************************************************************/#if !defined(AFX_MAINFRM_H__B26D3CD9_A771_4118_B943_0EFA43FED848__INCLUDED_) #define AFX_MAINFRM_H__B26D3CD9_A771_4118_B943_0EFA43FED848__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CMainFrame : public CMDIFrameWnd { DECLARE_DYNAMIC(CMainFrame) public: CMainFrame(); static UINT StartBigDog (LPVOID param); typedef struct THREADSTRUCT { CMainFrame* _this; } THREADSTRUCT; // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMainFrame) virtual BOOL PreCreateWindow(CREATESTRUCT& cs); //}}AFX_VIRTUAL // Implementation public: virtual ~CMainFrame(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // control bar embedded members CStatusBar m_wndStatusBar; CToolBar m_wndToolBar; // Generated message map functions protected: //{{AFX_MSG(CMainFrame) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnControlStartGame(); afx_msg void OnUpdateControlStartGame(CCmdUI* pCmdUI); afx_msg void OnControlStopGame(); afx_msg void OnUpdateControlStopGame(CCmdUI* pCmdUI); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MAINFRM_H__B26D3CD9_A771_4118_B943_0EFA43FED848__INCLUDED_)