Download this source code in text format (Dnode.cpp)
/***********************************************************
* WindowMud - Window Mud Server *
* File: Dnode.cpp *
* Usage: Connection data *
* *
* No warranty is given or implied. *
* There is no license associated with this code. *
* There are no restrictions on the use of this code. *
* This code may be used in any way the reader wishes. *
* No credit or credits are given and none are required. *
* The reader may take this code and claim they wrote it. *
************************************************************/
/***********************************************************
* Includes *
************************************************************/
#include "stdafx.h" // precompiled headers
#include "Dnode.h"
/***********************************************************
* Globals *
************************************************************/
int Dnode::Count = 0;
/***********************************************************
* Dnode constructor *
***********************************************************/
Dnode::Dnode(int SocketHandle, CString IpAddress)
{
Count++;
DnodeFd = SocketHandle;
PlayerInp = "";
PlayerIpAddress = IpAddress;
PlayerOut = "";
PlayerStateBye = false;
PlayerStateSendBanner = true;
}
/***********************************************************
* Dnode destructor *
***********************************************************/
Dnode::~Dnode()
{
Count--;
pDnodePrev->pDnodeNext = pDnodeNext;
pDnodeNext->pDnodePrev = pDnodePrev;
}
////////////////////////////////////////////////////////////
// Private functions static //
////////////////////////////////////////////////////////////
/***********************************************************
* Return Dnode count *
************************************************************/
int Dnode::GetCount()
{
return Count;
}