*********************************************************** * WindowMud - Window Mud Server * * File: Utility.cpp * * Usage: General purpose utility stuff * * * * No warranty is given or implied. * * There is no license associated with this code. * * There are no restrictions on the use of this code. * * This code may be used in any way the reader wishes. * * No credit or credits are given and none are required. * * The reader may take this code and claim they wrote it. * ************************************************************/ /*********************************************************** * Includes * ************************************************************/ #include "stdafx.h" // precompiled headers #include "Utility.h" // Server #include "Log.h" /*********************************************************** * Globals * ************************************************************/ extern CString ErrorMsg; extern int ListenSocket; extern bool WinSockCleanUp; //////////////////////////////////////////////////////////// // Public functions static // //////////////////////////////////////////////////////////// /*********************************************************** * BlowUp - Fatal error - Crash and burn - Shut 'er down * ***********************************************************/ void Utility::BlowUp() { Log::LogIt(ErrorMsg); AfxMessageBox(ErrorMsg, MB_ICONSTOP); if (WinSockCleanUp) { // If WSAStartup has been called, then we must call WSACleanup (pg 328) ::closesocket(ListenSocket); // Try to clean up open socket WSACleanup(); // Tell WinSock it's not needed anymore WinSockCleanUp = false; // Not really needed because of _endthread() } _endthread(); }