/*********************************************************** * WindowMud - Window Mud Server * * File: Dnode.cpp * * Usage: Maintains a linked list of connection data * * * * No warranty is given or implied. * * There is no license associated with this code. * * There are no restrictions on the use of this code. * * This code may be used in any way the reader wishes. * * No credit or credits are given and none are required. * * The reader may take this code and claim they wrote it. * ************************************************************/ /*********************************************************** * Includes * ************************************************************/ #include "stdafx.h" // precompiled headers #include "Dnode.h" /*********************************************************** * Globals * ************************************************************/ int Dnode::Count = 0; /*********************************************************** * Dnode constructor * ***********************************************************/ Dnode::Dnode(int SocketHandle, CString IpAddress) { Count++; DnodeFd = SocketHandle; InputTick = 0; pPlayer = NULL; PlayerInp = ""; PlayerIpAddress = IpAddress; PlayerName = "Player name unknown"; PlayerNewCharacter = ""; PlayerOut = ""; PlayerPassword = ""; PlayerWrongPasswordCount = 0; PlayerStateBye = false; PlayerStateLoggingOn = false; PlayerStatePlaying = false; PlayerStateSendBanner = true; PlayerStateWaitMaleFemale = false; PlayerStateWaitName = false; PlayerStateWaitNameConfirmation = false; PlayerStateWaitNewCharacter = false; PlayerStateWaitPassword = false; } /*********************************************************** * Dnode destructor * ***********************************************************/ Dnode::~Dnode() { Count--; pDnodePrev->pDnodeNext = pDnodeNext; pDnodeNext->pDnodePrev = pDnodePrev; } //////////////////////////////////////////////////////////// // Private functions static // //////////////////////////////////////////////////////////// /*********************************************************** * Return Dnode count * ************************************************************/ int Dnode::GetCount() { return Count; }